Vulture/VApp/node_modules/vuetify/lib/components/VSparkline/helpers/math.mjs

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// @ts-nocheck
/* eslint-disable */
function int(value) {
return parseInt(value, 10);
}
/**
* https://en.wikipedia.org/wiki/Collinearity
* x=(x1+x2)/2
* y=(y1+y2)/2
*/
export function checkCollinear(p0, p1, p2) {
return int(p0.x + p2.x) === int(2 * p1.x) && int(p0.y + p2.y) === int(2 * p1.y);
}
export function getDistance(p1, p2) {
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
}
export function moveTo(to, from, radius) {
const vector = {
x: to.x - from.x,
y: to.y - from.y
};
const length = Math.sqrt(vector.x * vector.x + vector.y * vector.y);
const unitVector = {
x: vector.x / length,
y: vector.y / length
};
return {
x: from.x + unitVector.x * radius,
y: from.y + unitVector.y * radius
};
}
//# sourceMappingURL=math.mjs.map