(update) GameDisplay : Feedback visuel lors des buzzer

- Ajout de l'état 'activeTeam' et 'flashingTeam' basé sur les messages MQTT

- Implémentation du grisement (dimming) des équipes inactives

- Ajout d'une lueur blanche clignotante (flash-glow) de 2s sur l'équipe active

- La box-shadow du panneau des scores prend la couleur de l'équipe active
This commit is contained in:
2026-02-08 16:23:09 +01:00
parent 74c0448dfc
commit c62f76aeec

View File

@@ -1,15 +1,15 @@
<template>
<div class="main_div">
<div>
<v-container class="score_div_main">
<v-container class="score_div color-blue">
<v-container class="score_div_main" :style="getMainShadow()">
<v-container class="score_div color-blue" :class="[getDimClass('Blue'), getFlashClass('Blue')]">
<div class="d-flex flex-column align-center">
<Transition name="score-fade" mode="out-in">
<span :key="scores.BlueTotalScore" class="v-label-score">{{ scores.BlueRoundScore }}</span>
</Transition>
</div>
</v-container>
<v-container class="score_div color-red">
<v-container class="score_div color-red" :class="[getDimClass('Red'), getFlashClass('Red')]">
<div class="d-flex flex-column align-center">
<Transition name="score-fade" mode="out-in">
<span :key="scores.RedTotalScore" class="v-label-score">{{ scores.RedRoundScore }}</span>
@@ -19,14 +19,14 @@
<v-container class="score_div color-white d-flex align-center justify-center">
<span class="v-label-time">{{ timerDisplay }}</span>
</v-container>
<v-container class="score_div color-green">
<v-container class="score_div color-green" :class="[getDimClass('Green'), getFlashClass('Green')]">
<div class="d-flex flex-column align-center">
<Transition name="score-fade" mode="out-in">
<span :key="scores.GreenTotalScore" class="v-label-score">{{ scores.GreenRoundScore }}</span>
</Transition>
</div>
</v-container>
<v-container class="score_div color-yellow">
<v-container class="score_div color-yellow" :class="[getDimClass('Yellow'), getFlashClass('Yellow')]">
<div class="d-flex flex-column align-center">
<Transition name="score-fade" mode="out-in">
<span :key="scores.YellowTotalScore" class="v-label-score">{{ scores.YellowRoundScore }}</span>
@@ -129,7 +129,91 @@
// Demande de rafraîchissement des scores au chargement
// Cela permet de récupérer les scores actuels même après un rechargement de page
client.publish('game/score/request', '{}');
// Abonnement au statut des buzzers
subscribeToTopic('vulture/buzzer/status', (topic, message) => {
try {
const data = JSON.parse(message);
if (data.status === 'blocked') {
const color = data.color || '';
const team = identifyTeamByColor(color);
activeTeam.value = team;
// Trigger flash effect
if (team) {
flashingTeam.value = team;
setTimeout(() => {
if (flashingTeam.value === team) {
flashingTeam.value = null;
}
}, 2000);
}
console.log(`Buzzer Blocked: Color=${color}, Identified Team=${activeTeam.value}`);
} else if (data.status === 'unblocked') {
activeTeam.value = null;
flashingTeam.value = null;
console.log('Buzzer Unblocked');
}
} catch (e) {
console.error('Error parsing buzzer status', e);
}
});
});
const activeTeam = ref(null);
const flashingTeam = ref(null);
function identifyTeamByColor(hexColor) {
if (!hexColor) return null;
// Normalisation (retirer le # et mettre en majuscule)
const color = hexColor.replace('#', '').toUpperCase();
// Liste des couleurs connues (Theme + Standard)
// RED
if (['FF0000', 'D42828'].includes(color)) return 'Red';
// BLUE
if (['0000FF', '2867D4'].includes(color)) return 'Blue';
// GREEN
if (['00FF00', '28D42E'].includes(color)) return 'Green';
// YELLOW
if (['FFFF00', 'D4D100'].includes(color)) return 'Yellow';
// Fallback: Détection approximative par composante dominante
const r = parseInt(color.substr(0, 2), 16);
const g = parseInt(color.substr(2, 2), 16);
const b = parseInt(color.substr(4, 2), 16);
if (r > 200 && g > 200 && b < 100) return 'Yellow';
if (g > r && g > b) return 'Green';
if (b > r && b > g) return 'Blue';
if (r > g && r > b) return 'Red';
return null;
}
function getDimClass(team) {
if (!activeTeam.value) return '';
return activeTeam.value !== team ? 'dimmed-score' : '';
}
function getFlashClass(team) {
return flashingTeam.value === team ? 'flashing-glow' : '';
}
function getMainShadow() {
if (!activeTeam.value) return {};
let shadowColor = '';
switch (activeTeam.value) {
case 'Blue': shadowColor = 'rgb(40, 103, 212)'; break;
case 'Red': shadowColor = 'rgb(212, 40, 40)'; break;
case 'Green': shadowColor = 'rgb(40, 212, 46)'; break;
case 'Yellow': shadowColor = 'rgb(212, 209, 0)'; break;
default: return {};
}
return { boxShadow: `0px 3px 45px ${shadowColor}` };
}
</script>
<style scoped>
@@ -146,7 +230,7 @@
background-color: rgb(40, 40, 40);
padding: 25px 30px;
border-radius: 0px 0px 30px 30px;
box-shadow: 0px 3px 45px rgb(45, 115, 166);
box-shadow: 0px 3px 45px rgb(141, 141, 141);
}
.score_div {
height: 100px;
@@ -214,4 +298,22 @@
.score-fade-leave-to {
opacity: 0;
}
.dimmed-score {
opacity: 0.3;
transform: scale(0.95);
filter: grayscale(100%);
transition: all 0.3s ease;
}
@keyframes flash-glow {
0%, 100% { box-shadow: 0 0 0 rgba(255, 255, 255, 0); }
10% { box-shadow: 0 0 20px 10px rgba(255, 255, 255, 0.9); }
}
.flashing-glow {
animation: flash-glow 0.5s ease-in-out infinite;
z-index: 10;
position: relative;
}
</style>