(update) GameDisplay : Feedback visuel lors des buzzer
- Ajout de l'état 'activeTeam' et 'flashingTeam' basé sur les messages MQTT - Implémentation du grisement (dimming) des équipes inactives - Ajout d'une lueur blanche clignotante (flash-glow) de 2s sur l'équipe active - La box-shadow du panneau des scores prend la couleur de l'équipe active
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@@ -1,15 +1,15 @@
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<template>
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<div class="main_div">
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<div>
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<v-container class="score_div_main">
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<v-container class="score_div color-blue">
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<v-container class="score_div_main" :style="getMainShadow()">
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<v-container class="score_div color-blue" :class="[getDimClass('Blue'), getFlashClass('Blue')]">
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<div class="d-flex flex-column align-center">
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<Transition name="score-fade" mode="out-in">
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<span :key="scores.BlueTotalScore" class="v-label-score">{{ scores.BlueRoundScore }}</span>
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</Transition>
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</div>
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</v-container>
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<v-container class="score_div color-red">
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<v-container class="score_div color-red" :class="[getDimClass('Red'), getFlashClass('Red')]">
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<div class="d-flex flex-column align-center">
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<Transition name="score-fade" mode="out-in">
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<span :key="scores.RedTotalScore" class="v-label-score">{{ scores.RedRoundScore }}</span>
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@@ -19,14 +19,14 @@
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<v-container class="score_div color-white d-flex align-center justify-center">
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<span class="v-label-time">{{ timerDisplay }}</span>
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</v-container>
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<v-container class="score_div color-green">
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<v-container class="score_div color-green" :class="[getDimClass('Green'), getFlashClass('Green')]">
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<div class="d-flex flex-column align-center">
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<Transition name="score-fade" mode="out-in">
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<span :key="scores.GreenTotalScore" class="v-label-score">{{ scores.GreenRoundScore }}</span>
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</Transition>
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</div>
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</v-container>
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<v-container class="score_div color-yellow">
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<v-container class="score_div color-yellow" :class="[getDimClass('Yellow'), getFlashClass('Yellow')]">
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<div class="d-flex flex-column align-center">
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<Transition name="score-fade" mode="out-in">
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<span :key="scores.YellowTotalScore" class="v-label-score">{{ scores.YellowRoundScore }}</span>
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@@ -129,7 +129,91 @@
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// Demande de rafraîchissement des scores au chargement
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// Cela permet de récupérer les scores actuels même après un rechargement de page
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client.publish('game/score/request', '{}');
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// Abonnement au statut des buzzers
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subscribeToTopic('vulture/buzzer/status', (topic, message) => {
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try {
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const data = JSON.parse(message);
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if (data.status === 'blocked') {
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const color = data.color || '';
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const team = identifyTeamByColor(color);
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activeTeam.value = team;
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// Trigger flash effect
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if (team) {
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flashingTeam.value = team;
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setTimeout(() => {
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if (flashingTeam.value === team) {
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flashingTeam.value = null;
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}
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}, 2000);
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}
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console.log(`Buzzer Blocked: Color=${color}, Identified Team=${activeTeam.value}`);
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} else if (data.status === 'unblocked') {
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activeTeam.value = null;
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flashingTeam.value = null;
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console.log('Buzzer Unblocked');
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}
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} catch (e) {
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console.error('Error parsing buzzer status', e);
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}
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});
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});
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const activeTeam = ref(null);
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const flashingTeam = ref(null);
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function identifyTeamByColor(hexColor) {
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if (!hexColor) return null;
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// Normalisation (retirer le # et mettre en majuscule)
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const color = hexColor.replace('#', '').toUpperCase();
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// Liste des couleurs connues (Theme + Standard)
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// RED
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if (['FF0000', 'D42828'].includes(color)) return 'Red';
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// BLUE
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if (['0000FF', '2867D4'].includes(color)) return 'Blue';
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// GREEN
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if (['00FF00', '28D42E'].includes(color)) return 'Green';
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// YELLOW
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if (['FFFF00', 'D4D100'].includes(color)) return 'Yellow';
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// Fallback: Détection approximative par composante dominante
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const r = parseInt(color.substr(0, 2), 16);
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const g = parseInt(color.substr(2, 2), 16);
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const b = parseInt(color.substr(4, 2), 16);
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if (r > 200 && g > 200 && b < 100) return 'Yellow';
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if (g > r && g > b) return 'Green';
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if (b > r && b > g) return 'Blue';
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if (r > g && r > b) return 'Red';
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return null;
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}
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function getDimClass(team) {
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if (!activeTeam.value) return '';
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return activeTeam.value !== team ? 'dimmed-score' : '';
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}
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function getFlashClass(team) {
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return flashingTeam.value === team ? 'flashing-glow' : '';
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}
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function getMainShadow() {
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if (!activeTeam.value) return {};
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let shadowColor = '';
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switch (activeTeam.value) {
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case 'Blue': shadowColor = 'rgb(40, 103, 212)'; break;
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case 'Red': shadowColor = 'rgb(212, 40, 40)'; break;
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case 'Green': shadowColor = 'rgb(40, 212, 46)'; break;
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case 'Yellow': shadowColor = 'rgb(212, 209, 0)'; break;
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default: return {};
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}
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return { boxShadow: `0px 3px 45px ${shadowColor}` };
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}
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</script>
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<style scoped>
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@@ -146,7 +230,7 @@
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background-color: rgb(40, 40, 40);
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padding: 25px 30px;
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border-radius: 0px 0px 30px 30px;
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box-shadow: 0px 3px 45px rgb(45, 115, 166);
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box-shadow: 0px 3px 45px rgb(141, 141, 141);
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}
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.score_div {
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height: 100px;
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@@ -214,4 +298,22 @@
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.score-fade-leave-to {
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opacity: 0;
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}
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.dimmed-score {
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opacity: 0.3;
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transform: scale(0.95);
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filter: grayscale(100%);
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transition: all 0.3s ease;
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}
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@keyframes flash-glow {
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0%, 100% { box-shadow: 0 0 0 rgba(255, 255, 255, 0); }
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10% { box-shadow: 0 0 20px 10px rgba(255, 255, 255, 0.9); }
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}
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.flashing-glow {
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animation: flash-glow 0.5s ease-in-out infinite;
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z-index: 10;
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position: relative;
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}
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</style>
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