Vulture/VApp/node_modules/vuetify/lib/composables/touch.mjs

104 lines
3.2 KiB
JavaScript

// Utilities
import { CircularBuffer } from "../util/index.mjs";
const HORIZON = 100; // ms
const HISTORY = 20; // number of samples to keep
/** @see https://android.googlesource.com/platform/frameworks/native/+/master/libs/input/VelocityTracker.cpp */
function kineticEnergyToVelocity(work) {
const sqrt2 = 1.41421356237;
return (work < 0 ? -1.0 : 1.0) * Math.sqrt(Math.abs(work)) * sqrt2;
}
/**
* Returns pointer velocity in px/s
*/
export function calculateImpulseVelocity(samples) {
// The input should be in reversed time order (most recent sample at index i=0)
if (samples.length < 2) {
// if 0 or 1 points, velocity is zero
return 0;
}
// if (samples[1].t > samples[0].t) {
// // Algorithm will still work, but not perfectly
// consoleWarn('Samples provided to calculateImpulseVelocity in the wrong order')
// }
if (samples.length === 2) {
// if 2 points, basic linear calculation
if (samples[1].t === samples[0].t) {
// consoleWarn(`Events have identical time stamps t=${samples[0].t}, setting velocity = 0`)
return 0;
}
return (samples[1].d - samples[0].d) / (samples[1].t - samples[0].t);
}
// Guaranteed to have at least 3 points here
// start with the oldest sample and go forward in time
let work = 0;
for (let i = samples.length - 1; i > 0; i--) {
if (samples[i].t === samples[i - 1].t) {
// consoleWarn(`Events have identical time stamps t=${samples[i].t}, skipping sample`)
continue;
}
const vprev = kineticEnergyToVelocity(work); // v[i-1]
const vcurr = (samples[i].d - samples[i - 1].d) / (samples[i].t - samples[i - 1].t); // v[i]
work += (vcurr - vprev) * Math.abs(vcurr);
if (i === samples.length - 1) {
work *= 0.5;
}
}
return kineticEnergyToVelocity(work) * 1000;
}
export function useVelocity() {
const touches = {};
function addMovement(e) {
Array.from(e.changedTouches).forEach(touch => {
const samples = touches[touch.identifier] ?? (touches[touch.identifier] = new CircularBuffer(HISTORY));
samples.push([e.timeStamp, touch]);
});
}
function endTouch(e) {
Array.from(e.changedTouches).forEach(touch => {
delete touches[touch.identifier];
});
}
function getVelocity(id) {
const samples = touches[id]?.values().reverse();
if (!samples) {
throw new Error(`No samples for touch id ${id}`);
}
const newest = samples[0];
const x = [];
const y = [];
for (const val of samples) {
if (newest[0] - val[0] > HORIZON) break;
x.push({
t: val[0],
d: val[1].clientX
});
y.push({
t: val[0],
d: val[1].clientY
});
}
return {
x: calculateImpulseVelocity(x),
y: calculateImpulseVelocity(y),
get direction() {
const {
x,
y
} = this;
const [absX, absY] = [Math.abs(x), Math.abs(y)];
return absX > absY && x >= 0 ? 'right' : absX > absY && x <= 0 ? 'left' : absY > absX && y >= 0 ? 'down' : absY > absX && y <= 0 ? 'up' : oops();
}
};
}
return {
addMovement,
endTouch,
getVelocity
};
}
function oops() {
throw new Error();
}
//# sourceMappingURL=touch.mjs.map